HOSHINO Junichi
- Articles
- Scenario-based Customer Service Training System with Honorific Exercise
Tsushima Soya; Iida Soichiro; Nishizaki Hiromitsu; Utsuro...
Proceedings of the 22nd NICOGRAPH International/pp.82-82, 2023-06 - Instruction pictograms for experience-based displays and their use cases
Kobayashi Kei; Hoshino Junichi
ENTERTAINMENT COMPUTING/43, 2022-08 - The First-Person VR System Augmenting Folklore Experiences
Hoshino Junichi
2021 Nicograph International(NicoInt)/pp.82-85, 2021 - Scenario-Based Customer Service VR Training System Using Second Language
Hoshino Junichi
2021 Nicograph International(NicoInt)/pp.94-97, 2021 - Speech Recognition Game Interface to Increase Intimacy with Characters
Hoshino Junichi
IFIP ICEC 2021/pp.167-180, 2021 - Multimodal Interactive Game Interface to Increase Intimacy with Characters
Hoshino Junichi
2021 Nicograph International(NicoInt)/pp.50-53, 2021 - Table-Based Interactive System for Augmenting Japanese Food Culture Experience
Hoshino Junichi
VRST 2021, 2021 - Instruction Pictograms for Interactive Entertainment
Hoshino Junichi
IFIP ICEC 2021/pp.209-222, 2021 - キャラクタとの親密度を高める音声対話ゲームインタフェース
Hoshino Junichi
情報処理学会論文誌/63(4)/pp.1128-1137, 2022-04 - 体験型展示のためのピクトグラムによる行動伝達手法
Hoshino Junichi
日本デザイン学研究/67(4)/pp.59-68, 2021 - 風呂敷文化を伝える拡張現実メディア
Hoshino Junichi
日本デザイン学研究/67(3)/pp.65-74, 2021 - 民話体験を拡張する一人称VRストーリーテリングシステム
Hoshino Junichi
情報処理学会論文誌/63(2)/pp.302-309, 2022-02 - 3D Bow and Posture Measurements for Virtual Reality Customer Service Training System
Hoshino Junichi
Journal of Image and Graphics/Vol.9(No.4)/pp.152-156, 2021 - "対話型顧客アクターによるシナリオベース接遇訓練システム"
古野 友也; 王 東皓; 藤田 智; 尾身 優治; 大河原一輝; 白鳥和人; 西崎 博光; 宇津呂 武仁; 星野准一
芸術科学会論文誌/21(2)/pp.46-54, 2022-06 - "対話型顧客アクターによるマルチモーダル接客訓練VRシステム"
古野 友也; 藤田 智; 王 東皓; 尾身 優治; 西崎 博光; 宇津呂 武仁; 星野准一
情報処理学会論文誌/64(1)/pp.231-241, 2022-01 - Physical functioning in patients with chronic kidney disease stage G3b-5 in Japan: the Reach-J CKD cohort study
Okubo Reiko; Kondo Masahide; Tsunoda Ryoya; Nagai Kei...
Nephrology (Carlton, Vic.)/26(12)/pp.981-987, 2021-07 - Generating Head-Eye Movement for Virtual Actor
益子 宗; 星野 准一
The IEICE transactions on information and systems Pt. 2/88(3)/pp.585-595, 2005-03-01 - An Exercise Game Reflecting Heart Rate
益子 宗; 星野 准一
The Journal of the Society for Art and Science/6(3)/pp.136-144, 2007 - 3D Bow and Posture Measurements for a Customer Service VR Training System
Hoshino Junichi
7th International Conference on Biomedical and Bioinformatics Engineering (ICBBE 2020), 2020-10 - Scenario-Based Service Training VR Game System using Multimodal Customer Agent
Hoshino Junichi
IFIP International Conference on Entertainment Computing (ICEC 2020)/pp.277-281, 2020-11 - Augmented Reality Media to Express the Experience of Japanese Food Culture
Hoshino Junichi
ACM SIGGRAPH Asia 2020, Art Gallery/p.1, 2020-12 - Augmented Reality Media for Experiencing Worship Culture in Japanese Shrines
Hoshino Junichi
IFIP International Conference on Entertainment Computing (ICEC 2020)/pp.270-276, 2020-11 - Pictogram-Based Action Communication Method for Hands-On Exhibits
小林 桂; 星野 准一
Bulletin of Japanese Society for the Science of Design/67(4)/pp.4_59-4_68, 2021 - Augmented Reality Media to Convey Furoshiki Culture
小林 桂; 長田 一馬; 星野 准一
Bulletin of Japanese Society for the Science of Design/67(3)/pp.3_65-3_74, 2021 - A first-person VR system to extend the folktale experience
小川 時央; 小林 桂; 星野 准一
じんもんこん2020論文集/(2020)/pp.247-252, 2020-12-05 - more...
- Scenario-based Customer Service Training System with Honorific Exercise