HOSHINO Junichi

Researcher's full information

Articles
  • Physical functioning in patients with chronic kidney disease stage G3b-5 in Japan: the Reach-J CKD cohort study
    Okubo Reiko; Kondo Masahide; Tsunoda Ryoya; Nagai Kei...
    Nephrology (Carlton, Vic.)/26(12)/pp.981-987, 2021-07
  • Generating Head-Eye Movement for Virtual Actor
    益子 宗; 星野 准一
    The IEICE transactions on information and systems Pt. 2/88(3)/pp.585-595, 2005-03-01
  • An Exercise Game Reflecting Heart Rate
    益子 宗; 星野 准一
    The Journal of the Society for Art and Science/6(3)/pp.136-144, 2007
  • 3D Bow and Posture Measurements for a Customer Service VR Training System
    Hoshino Junichi
    7th International Conference on Biomedical and Bioinformatics Engineering (ICBBE 2020), 2020-10
  • Scenario-Based Service Training VR Game System using Multimodal Customer Agent
    Hoshino Junichi
    IFIP International Conference on Entertainment Computing (ICEC 2020)/pp.277-281, 2020-11
  • Augmented Reality Media to Express the Experience of Japanese Food Culture
    Hoshino Junichi
    ACM SIGGRAPH Asia 2020, Art Gallery/p.1, 2020-12
  • Augmented Reality Media for Experiencing Worship Culture in Japanese Shrines
    Hoshino Junichi
    IFIP International Conference on Entertainment Computing (ICEC 2020)/pp.270-276, 2020-11
  • Pictogram-Based Action Communication Method for Hands-On Exhibits
    小林 桂; 星野 准一
    Bulletin of Japanese Society for the Science of Design/67(4)/pp.4_59-4_68, 2021
  • Augmented Reality Media to Convey Furoshiki Culture
    小林 桂; 長田 一馬; 星野 准一
    Bulletin of Japanese Society for the Science of Design/67(3)/pp.3_65-3_74, 2021
  • A first-person VR system to extend the folktale experience
    小川 時央; 小林 桂; 星野 准一
    じんもんこん2020論文集/(2020)/pp.247-252, 2020-12-05
  • Integrating Disfluency-based and Prosodic Features with Acoustics in Automatic Fluency Evaluation of Spontaneous Speech,
    Deng Huaijin; Lin Youchao; Utsuro Takehito; Kobayashi Ak...
    Proceedings of the 12th International Conference on Language Resources and Evaluation/pp.6431-6439, 2020-05
  • Spoken Dialog Training System for Customer Service Improvement
    Sano Yuta; Leow Chee Siang; Iida Soichiro; Utsuro Takehi...
    Proceedings of the Asia-Pacific Signal and Information Processing Association Annual Summit and Conference/pp.403-408, 2020-12
  • Study on Rewind Operation Interface for Segmentation Effect in Video Learning
    敷根 伸光; 山中 敏正; 星野 准一
    Bulletin of Japanese Society for the Science of Design/66(2)/pp.2_9-2_18, 2019
  • 手の甲上の離散的なインタフェースの利用を想定したポインティング特性調査
    星野 准一
    情報処理学会論文誌/60(2)/pp.295-307, 2019-02
  • ビデオ学習におけるセグメンテーション効果のための巻き戻しインタフェースの要因分析
    星野 准一
    デザイン学研究/66(2)/pp.9-18, 2019-09
  • SketTune: Real-time input assistance for novices to compose music for self-expression
    Akimoto Kazuhisa; Hoshino Junichi
    Entertainment Computing/33, 2020-03
  • Automatic fluency evaluation of spontaneous speech using disfluency-based features
    Deng Huaijin; Lin Youchao; Utsuro Takehito; Kobayashi Ak...
    Proceedings of the 45th IEEE International Conference on Acoustics, Speech and Signal Processing, 2020-05
  • 接客訓練のための音声対話システムの試作
    佐野 祐太; レオ チーシャン; 飯田 宗一郎; 西崎 博光; 星野 准一; 宇津呂 武仁
    日本音響学会2020年春季研究発表会講演論文集/pp.1021-1022, 2020-03
  • Analyzing Effects of Features in Automatic Fluency Detection of Spontaneous Speech
    Deng Huaijin; Lin Youchao; Utsuro Takehito; Kobayashi Ak...
    日本音響学会2020年春季研究発表会講演論文集/pp.1007-1010, 2020-03
  • Scenario-based Customer Service VR Training System with Honorific Exercise
    Iida Soichiro; Utsuro Takehito; Nishizaki Hiromitsu; Hosh...
    Proceedings of the 6th International Conference on Biomedical and Bioinformatics Engineering, 2019-11
  • Representation of fish animation based on fuzzy inferences
    河野 健一; 遠藤 靖典; 星野 准一
    Proceedings of the Fuzzy System Symposium/33/pp.313-318, 2017
  • Augmented Reality Media for Communicating the Worship Culture of Shrines
    小林 桂; 星野 准一
    Transactions of the Virtual Reality Society of Japan/24(2)/pp.177-185, 2019
  • Construction of mixed reality story environment based on real space shape
    星野 准一
    International Conference on Entertainment Computing(ICEC2018)/pp.260-265, 2018-09
  • 接遇訓練のための対話型顧客エージェント設計の基礎検討
    飯田 宗一郎; 藤田 智; 王 東皓; 大河原 一輝; 西崎 博光; 宇津呂 武仁; 星野 准一
    情報処理学会研究報告/2019–ICS–196, 2019-06
  • Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD
    星野 准一
    International Conference on Entertainment Computing(ICEC2018)/pp.228-234, 2018-09
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