HOSHINO Junichi
- Articles
- Heart Rate Control method for Fitness games
益子 宗; 星野 准一
IPSJ SIG technical reports/2007(18)/pp.41-48, 2007-03 - Imitating the Behavior of Human Players in Action Games
服部 裕介; 田中 彰人; 星野 准一
情報処理学会研究報告. GI, [ゲーム情報学]/2007(20)/pp.1-8, 2007-03 - Negotiations of Meaning model on Task-based foreign language learning game system
白鳥 和人; 張 磊; 星野 准一
IPSJ SIG technical reports/2007(37)/pp.1-8, 2007-05 - Visualization Interface for Information Exploration and Observation of News
野間田 佑也; 星野 准一
IPSJ SIG technical reports/2007(37)/pp.53-57, 2007-05 - Negotiations of Meaning model on Task-based foreign language learning game system
白鳥 和人; 張 磊; 星野 准一
IPSJ SIG Notes/2007(37)/pp.1-8, 2007-05 - Visualization Interface for Information Exploration and Observation of News
野間田 佑也; 星野 准一
IPSJ SIG Notes/2007(37)/pp.53-57, 2007-05 - Computer Graphics for Creating Fun
星野 准一
IPSJ SIG Notes/2007(70)/pp.25-28, 2007-07 - The Everyday Entertainment by Talking Furniture
長谷 将生; 塩入 健太; 星野 准一
IPSJ SIG Notes/2007(94)/pp.41-46, 2007-09 - Utterance Generation of Non-Player Characters based on the Virtual Memory
濱名 克季; 生野 剛; 星野 准一
IPSJ SIG Notes/2007(94)/pp.47-52, 2007-09 - Utterance and small talk model between characters by using Web information
斉藤 哲也; 広田 健一; 星野 准一
IPSJ SIG Notes/2007(94)/pp.53-58, 2007-09 - Talk Generation On Task-based Foreign Language Learning Game System
白鳥 和人; 張 磊; 星野 准一
IPSJ SIG Notes/2007(94)/pp.99-106, 2007-09 - The imitation learning of the fighting game character
服部 裕介; 田中 彰人; 星野 准一
IPSJ SIG Notes/2007(111)/pp.85-90, 2007-11 - Concurrent Episode Control Method for Entertainment of the Story Type
三浦 枝里子; 河村 仁; 中野 敦; 星野 准一
IPSJ SIG Notes/2007(111)/pp.91-96, 2007-11 - Editor's Introduction to "Game AI"( Game AI)
星野 准一
Journal of Japanese Society for Artificial Intelligence/23(1)/p.43, 2008-01 - Game AI as Expression Technology( Game AI)
星野 准一
Journal of Japanese Society for Artificial Intelligence/23(1)/pp.52-55, 2008-01 - Action Planning for Game Characters( Game AI)
中野 敦; 星野 准一
Journal of Japanese Society for Artificial Intelligence/23(1)/pp.62-67, 2008-01 - Serious Games( Game AI)
白鳥 和人; 星野 准一
Journal of Japanese Society for Artificial Intelligence/23(1)/pp.79-84, 2008-01 - Animation System with Free Timing Interactions
濱名 克季; 中野 敦; 星野 准一
IPSJ SIG Notes/2008(14)/pp.133-138, 2008-02 - Utterance and small talk model between characters by using Web information
斉藤 哲也; 広田 健一; 星野 准一
IPSJ SIG Notes/2008(14)/pp.139-144, 2008-02 - Overview of Entertainment Computing Lab at University of Tsukuba
星野 准一
IPSJ SIG technical reports/2008(26)/pp.103-106, 2008-03 - Design Theory of Entertainment
星野 准一
IPSJ SIG technical reports/2008(26)/pp.107-108, 2008-03 - Sports Support Entertainment System Using Trampoline
藤枝 知行; 白鳥 和人; 森 博志; 星野 准一
IEICE technical report. Image engineering/108(127)/pp.31-35, 2008-07 - Sports Support Entertainment System Using Trampoline
藤枝 知行; 白鳥 和人; 森 博志; 星野 准一
Technical report of IEICE. Multimedia and virtual environment/108(128)/pp.31-35, 2008-07 - The Fighting Game Character that Grows up by Imitation Learning
星野 准一; 田中 彰人; 濱名克季
Transactions of Information Processing Society of Japan/49(7)/pp.2539-2548, 2008-07 - An Exercise Game Reflecting Heart Rate
皆木 貴生; 益子 宗; 中谷 知博; 星野 准一
IPSJ SIG technical reports/2008(129)/pp.13-18, 2008-12 - more...
- Heart Rate Control method for Fitness games