HOSHINO Junichi
- Articles
- Social Application of Game : Exertainment
益子 宗; 星野 准一
The Journal of the Institute of Image Electronics Engineers of Japan/35(6)/pp.921-925, 2006-11 - Entertainment Computing(1001 SIG Nights)
星野 准一
Journal of Information Processing Society of Japan/47(12)/pp.1380-1381, 2006-12 - GraphicalRecipes : Visualization Interface for Information Exploration of Recipes
野間田 佑也; 星野 准一
Human Interface. Correspondences on human interface/9(1)/pp.61-66, 2007-02 - Building Contextual Game System Using Environment Sensitive Story Control Technique
白鳥 和人; 長谷 将生; 星野 准一
IPSJ SIG technical reports/2007(18)/pp.17-23, 2007-03 - Episode Connection Mechanism for Emergent Story Generation
河村 仁; 三浦 枝里子; 中野 敦; 星野 准一
IPSJ SIG technical reports/2007(18)/pp.25-32, 2007-03 - Heart Rate Control method for Fitness games
益子 宗; 星野 准一
IPSJ SIG technical reports/2007(18)/pp.41-48, 2007-03 - Imitating the Behavior of Human Players in Action Games
服部 裕介; 田中 彰人; 星野 准一
情報処理学会研究報告. GI, [ゲーム情報学]/2007(20)/pp.1-8, 2007-03 - Negotiations of Meaning model on Task-based foreign language learning game system
白鳥 和人; 張 磊; 星野 准一
IPSJ SIG technical reports/2007(37)/pp.1-8, 2007-05 - Visualization Interface for Information Exploration and Observation of News
野間田 佑也; 星野 准一
IPSJ SIG technical reports/2007(37)/pp.53-57, 2007-05 - Negotiations of Meaning model on Task-based foreign language learning game system
白鳥 和人; 張 磊; 星野 准一
IPSJ SIG Notes/2007(37)/pp.1-8, 2007-05 - Visualization Interface for Information Exploration and Observation of News
野間田 佑也; 星野 准一
IPSJ SIG Notes/2007(37)/pp.53-57, 2007-05 - Computer Graphics for Creating Fun
星野 准一
IPSJ SIG Notes/2007(70)/pp.25-28, 2007-07 - The Everyday Entertainment by Talking Furniture
長谷 将生; 塩入 健太; 星野 准一
IPSJ SIG Notes/2007(94)/pp.41-46, 2007-09 - Utterance Generation of Non-Player Characters based on the Virtual Memory
濱名 克季; 生野 剛; 星野 准一
IPSJ SIG Notes/2007(94)/pp.47-52, 2007-09 - Utterance and small talk model between characters by using Web information
斉藤 哲也; 広田 健一; 星野 准一
IPSJ SIG Notes/2007(94)/pp.53-58, 2007-09 - Talk Generation On Task-based Foreign Language Learning Game System
白鳥 和人; 張 磊; 星野 准一
IPSJ SIG Notes/2007(94)/pp.99-106, 2007-09 - The imitation learning of the fighting game character
服部 裕介; 田中 彰人; 星野 准一
IPSJ SIG Notes/2007(111)/pp.85-90, 2007-11 - Concurrent Episode Control Method for Entertainment of the Story Type
三浦 枝里子; 河村 仁; 中野 敦; 星野 准一
IPSJ SIG Notes/2007(111)/pp.91-96, 2007-11 - Editor's Introduction to "Game AI"( Game AI)
星野 准一
Journal of Japanese Society for Artificial Intelligence/23(1)/p.43, 2008-01 - Game AI as Expression Technology( Game AI)
星野 准一
Journal of Japanese Society for Artificial Intelligence/23(1)/pp.52-55, 2008-01 - Action Planning for Game Characters( Game AI)
中野 敦; 星野 准一
Journal of Japanese Society for Artificial Intelligence/23(1)/pp.62-67, 2008-01 - Serious Games( Game AI)
白鳥 和人; 星野 准一
Journal of Japanese Society for Artificial Intelligence/23(1)/pp.79-84, 2008-01 - Animation System with Free Timing Interactions
濱名 克季; 中野 敦; 星野 准一
IPSJ SIG Notes/2008(14)/pp.133-138, 2008-02 - Utterance and small talk model between characters by using Web information
斉藤 哲也; 広田 健一; 星野 准一
IPSJ SIG Notes/2008(14)/pp.139-144, 2008-02 - Overview of Entertainment Computing Lab at University of Tsukuba
星野 准一
IPSJ SIG technical reports/2008(26)/pp.103-106, 2008-03 - more...
- Social Application of Game : Exertainment