HOSHINO Junichi

Researcher's full information

Articles
  • Key Action Technique for Digital Storytelling
    星野 准一
    International Conference on Entertainment Computing (ICEC2005)/p.36-47, 2005-09
  • Locomotion Control Technique for Immersive Conversation Environment
    星野 准一
    International Conference on Knowledge-Based Intelligent Information & Engineering Systems/p.875-882, 2005-09
  • バブルディスプレイ方式とその応用
    星野 准一
    日本バーチャルリアリティ学会論文誌/11(2)/p.339-349, 2005-12
  • Synthesizing Pose, Unconscious Movement, and Gesture for Mental Behavior Expression of Interactive Characters
    星野 准一
    ACM Advances in Computer Entertainment (ACE2006), Conference Proceedings DVD-ROM/1(7), 2006-06
  • A Fitness Game Reflecting Heart Rate
    星野 准一
    ACM Advances in Computer Entertainment (ACE2006), Conference Proceedings DVD-ROM/1(7), 2006-06
  • Mounting and Application of Bubble Display System:bubble cosmos
    星野 准一
    ACM Advances in Computer Entertainment (ACE2006), Conference Proceedings DVD-ROM/1(7), 2006-06
  • Imitating the Behavior of Human Players in Action Games. International Conference on Entertainment Computing
    星野 准一
    International Conference on Entertainment Computing (ICEC2006)/4161/p.332-335, 2006-09
  • Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking Sites
    星野 准一
    International Conference on Entertainment Computing (ICEC2006)/p.350-353, 2006-09
  • Generating Head-Eye Movement for Virtual Actor
    星野 准一
    Systems and Computers in Japan/37(12)/p.33-34, 2006-09
  • Building Immersive Conversation Environment Using Locomotive Interactive Character
    星野 准一
    Journal of Universal Computer Science/13/p.149-160, 2007-01
  • Heart Rate Control method for a Fitness Game
    星野 准一
    NICOGRAPH International 2007 Proceedings/p.25-26, 2007-05
  • Composite Conversation Gesture Synthesis Using Layered Planning
    星野 准一
    Systems and Computers in Japan/38(10)/p.58-68, 2007-06
  • Spilant World:エピソードツリーによるインタラクティブなストーリー創発型ゲーム
    星野 准一
    芸術科学会論文誌/6(3)/p.145-153, 2007-06
  • Constructing Negotiation of Meaning Model For Task-based Language Training System
    星野 准一
    *EMPTY*/203/p.151-154, 2007-08
  • 心拍数制御を用いた運動支援ゲームの提案
    星野 准一
    芸術科学会論文誌/6(3)/p.136-144, 2007-08
  • 感情表現生成を行う仮想ゲームプレイヤ
    星野 准一
    芸術科学会論文誌/7(2)/p.65-74, 2008-06
  • VISTORY: タイムライン間の相互関連性の視覚化システム
    星野 准一
    芸術科学会論文誌/7(2)/p.55-64, 2008-06
  • GraphicalRecipes: レシピ探索支援のための視覚化システム
    星野 准一
    芸術科学会論文誌/7(2)/p.43-54, 2008-06
  • Task-Based Second Language Learning VR System
    星野 准一
    International Conference on Artificial Reality and Telexistence(ICAT2008), Conference Proceedings CD-ROM/1(4), 2008-12
  • The trampoline entertainment system for aiding exercise
    星野 准一
    International Conference on Advance in Computer Entertainment Technology(ACE)/p.CD-ROM, 2008-12
  • Massive Action Control System
    星野 准一
    SIGGRAPH ASIA 2008 Emerging Technologies/p.CD-ROM, 2008-12
  • Emotional Entertainment Character for Utterance
    星野 准一
    International Conference on Advance in Computer Entertainment Technology(ACE)/p.Poster, 2008-12
  • 音声対話ゲームのためのCGキャラクタの反応的注意生成
    星野 准一
    芸術科学会論文誌/9(1)/p.20-28, 2010-04
  • Segmented Episode Control System for Interactive Narrative Entertainment
    星野 准一
    Entertainment Computing Journal 2010/p.ENTCOM-D-10-00019R1, 2011-02
  • A Soft Body Controller that can be Thrown and Grasped
    Yoshiki Nakatsuru; Ryosuke Hiramatu; Hiroshi Mori; Junich...
    IEEE International Symposium of Virtual Reality Innovation 2011/p.337-338, 2011-03
  • more...