HOSHINO Junichi
- Articles
- Key Action Technique for Digital Storytelling
星野 准一
International Conference on Entertainment Computing (ICEC2005)/p.36-47, 2005-09 - Locomotion Control Technique for Immersive Conversation Environment
星野 准一
International Conference on Knowledge-Based Intelligent Information & Engineering Systems/p.875-882, 2005-09 - バブルディスプレイ方式とその応用
星野 准一
日本バーチャルリアリティ学会論文誌/11(2)/p.339-349, 2005-12 - Synthesizing Pose, Unconscious Movement, and Gesture for Mental Behavior Expression of Interactive Characters
星野 准一
ACM Advances in Computer Entertainment (ACE2006), Conference Proceedings DVD-ROM/1(7), 2006-06 - A Fitness Game Reflecting Heart Rate
星野 准一
ACM Advances in Computer Entertainment (ACE2006), Conference Proceedings DVD-ROM/1(7), 2006-06 - Mounting and Application of Bubble Display System:bubble cosmos
星野 准一
ACM Advances in Computer Entertainment (ACE2006), Conference Proceedings DVD-ROM/1(7), 2006-06 - Imitating the Behavior of Human Players in Action Games. International Conference on Entertainment Computing
星野 准一
International Conference on Entertainment Computing (ICEC2006)/4161/p.332-335, 2006-09 - Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking Sites
星野 准一
International Conference on Entertainment Computing (ICEC2006)/p.350-353, 2006-09 - Generating Head-Eye Movement for Virtual Actor
星野 准一
Systems and Computers in Japan/37(12)/p.33-34, 2006-09 - Building Immersive Conversation Environment Using Locomotive Interactive Character
星野 准一
Journal of Universal Computer Science/13/p.149-160, 2007-01 - Heart Rate Control method for a Fitness Game
星野 准一
NICOGRAPH International 2007 Proceedings/p.25-26, 2007-05 - Composite Conversation Gesture Synthesis Using Layered Planning
星野 准一
Systems and Computers in Japan/38(10)/p.58-68, 2007-06 - Spilant World:エピソードツリーによるインタラクティブなストーリー創発型ゲーム
星野 准一
芸術科学会論文誌/6(3)/p.145-153, 2007-06 - Constructing Negotiation of Meaning Model For Task-based Language Training System
星野 准一
*EMPTY*/203/p.151-154, 2007-08 - 心拍数制御を用いた運動支援ゲームの提案
星野 准一
芸術科学会論文誌/6(3)/p.136-144, 2007-08 - 感情表現生成を行う仮想ゲームプレイヤ
星野 准一
芸術科学会論文誌/7(2)/p.65-74, 2008-06 - VISTORY: タイムライン間の相互関連性の視覚化システム
星野 准一
芸術科学会論文誌/7(2)/p.55-64, 2008-06 - GraphicalRecipes: レシピ探索支援のための視覚化システム
星野 准一
芸術科学会論文誌/7(2)/p.43-54, 2008-06 - Task-Based Second Language Learning VR System
星野 准一
International Conference on Artificial Reality and Telexistence(ICAT2008), Conference Proceedings CD-ROM/1(4), 2008-12 - The trampoline entertainment system for aiding exercise
星野 准一
International Conference on Advance in Computer Entertainment Technology(ACE)/p.CD-ROM, 2008-12 - Massive Action Control System
星野 准一
SIGGRAPH ASIA 2008 Emerging Technologies/p.CD-ROM, 2008-12 - Emotional Entertainment Character for Utterance
星野 准一
International Conference on Advance in Computer Entertainment Technology(ACE)/p.Poster, 2008-12 - 音声対話ゲームのためのCGキャラクタの反応的注意生成
星野 准一
芸術科学会論文誌/9(1)/p.20-28, 2010-04 - Segmented Episode Control System for Interactive Narrative Entertainment
星野 准一
Entertainment Computing Journal 2010/p.ENTCOM-D-10-00019R1, 2011-02 - A Soft Body Controller that can be Thrown and Grasped
Yoshiki Nakatsuru; Ryosuke Hiramatu; Hiroshi Mori; Junich...
IEEE International Symposium of Virtual Reality Innovation 2011/p.337-338, 2011-03 - more...
- Key Action Technique for Digital Storytelling