Matsumoto Keigo
- Articles
- Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement.
Noguchi Shinnosuke; Matsumoto Keigo; Ban Yuki; Narumi ...
SIGGRAPH Asia 2024 Emerging Technologies/pp.12-2, 2024 - The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain.
Ota Takashi; Matsumoto Keigo; Aoyama Kazuma; Amemiya ...
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology(VRST)/pp.12-10, 2024 - Virtual Reality Self Co-Embodiment: An Alternative to Mirror Therapy for Post-Stroke Upper Limb Rehabilitation
Curiel Rodrigo Cerecero; Nakamura Takuto; Kuzuoka Hide...
IEEE Transactions on Visualization and Computer Graphics/30(5)/pp.2390-2399, 2024-05 - Asymmetric Hit-stop for Multi-user Virtual Reality Applications: Reducing Discomfort with the Movement of Others by Making Hit-stop Invisible
Noguchi Shinnosuke; Matsumoto Keigo; Ban Yuki; Narumi ...
Haptics: Understanding Touch; Technology and Systems; Applications and Interaction - 14th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications/pp.211-223, 2025 - Detection Thresholds for Replay and Real-Time Discrepancies in VR Hand Redirection
Tanaka Kiyu; Nakamura Takuto; Matsumoto Keigo; Kuzuoka...
IEEE Transactions on Visualization and Computer Graphics, 2025 - Effects of Proprioceptive Attenuation with Noisy Tendon Electrical Stimulation on Adaptation to beyond-Real Interaction
Ogawa Maki; Matsumoto Keigo; Aoyama Kazuma; Narumi Ta...
IEEE Transactions on Visualization and Computer Graphics, 2025 - Understanding and Supporting Formal Email Exchange by Answering AI-Generated Questions.
Miura Yusuke; Yang Chi-Lan; Kuribayashi Masaki; Matsum...
CoRR/abs/2502.03804, 2025-02
- Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement.